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Old Feb 02, 2011, 10:37 PM // 22:37   #101
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Originally Posted by Hobbs View Post
Thousands of sales are not something to take loudly. What they do to Guild Wars 1 now is going to have little effect on sales to those who never played it, it'll have something of an effect on ex-players, but only those who're still actively members of the community and who read the updates. These people are the dedicated fans, they still keep in touch with a game they no longer play and as much as they protest against the current state of the game I imagine they'll still buy GW2 in the end. Then there's the demographic that still play GW1, this is the demographic that is most affected by the current state of the game when it comes to them buying GW2. If GW1 gets screwed up they'll still have that fresh in their minds when it comes to GW2, whereas those who've already left are less likely to take it into consideration.
I think its quite clear Anet is going after a bigger market with GW2 than the GW1 crowd. Frankly I think they'll be estatic for every GW1 fan they can get to move onto GW2, but they don't really care about loosing some if they can get the bigger fish.

Speaking from personal experience, my impression of GW2 was sealed a long time ago after the countless pathetic experiences with Anet and seeing the direction of GW2. I won't be buying GW2, nor do I play GW1 anymore, although I do check in often to see what happens to the Dervish (my favorite class). I think that no matter what happens to GW1, most people's minds are already set. Even if they dropped all active support of GW1 today I feel that the same people who were planning on buying GW2 would still buy it, and those who weren't going to still wouldn't.

GW1 was screwed up long ago, impressions have already been left for better or worse. At this point there's not much worse that can happen to it. But then again, Anet never ceases to amaze in that way...
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Old Feb 03, 2011, 12:33 AM // 00:33   #102
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The majority of players that buy GW2 will buy it for the same reason they bought GW1.. NO MONTHLY FEE. That's always been GW1 biggest draw. It's not the story, it's not the PVP, it's not the kewl graphics, it's not the silly mini pets and it won't be the grind it will be the $$ saved by it not having a monthly fee.

But, what can hurt sales of GW2 vs GW1 is less than we have now. Not having 3-7 heroes to play with will be a negative. Not having favorite classes especially the MONK class will be a letdown.A ton of Solo content will hurt those that prefer to group and we've all seen the uproar of what Anet did to the grouping part of THIS game.

So far myself I haven't seen the big draw to GW2. There's nothing shown so far that greatly impresses me to buy it like when GW1 was coming out. I couldn't wait for GW1 and oh was it fun when it was NEW. Now it's a boring piece of mess. Hardly anyone wants to group anymore or you have to be some PVX build or you can't get in one that does group. It's become a template of a game like some rts game. It's sad how boring its become over the years. Being boring now doesn't help the 2nd game of its ilk coming out. Players have long memories of the negatives of a game and many of them will remember with their $$.
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Old Feb 03, 2011, 03:37 PM // 15:37   #103
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Originally Posted by Bassma View Post
The majority of players that buy GW2 will buy it for the same reason they bought GW1.. NO MONTHLY FEE. That's always been GW1 biggest draw. It's not the story, it's not the PVP, it's not the kewl graphics, it's not the silly mini pets and it won't be the grind it will be the $$ saved by it not having a monthly fee.
I am not quite sure about this part. Personally, the major point for me buying and playing the game is the quality of it and support. If a developer fulfils both aspects, I am happy to give them my money each month. Regardless of intentions not being realized or mistakes done, GW1 has one of the best support in the gaming industry.

Of course tastes differ, but many issues were eventually solved (like bspike) and ANet listened to player concerns. They do tell us many things that sound nice, but there was also a long time were they told us nothing in advance and people were complaining about the lack of dialogue. Now that we got that, we must be patient and play the game for its current gameplay and content or move to another one.

Since the works on the Dervish seem to be a total overhaul of the profession, it is not too bad for a small team to finish it within a year. The original team probably needed half a year and we know how many flaws the Dervish had at introduction and still has. If they can solve it is another story, but some of us need to step down a bit or move on.

Telling people that the game bad, because things take much longer than somebody wants it to take, doesn't help either.
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Old Feb 03, 2011, 04:03 PM // 16:03   #104
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I have to disagree with you Aljasha. It was the lack of a monthly fee that got me to buy the original GW when it came out. It was fun game play that got me to buy the rest of it. I'll be doing the same with GW2. I'll give it a chance and if the game doesn't feel right to me I'll walk away and not spend anymore money on it.
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Old Feb 03, 2011, 04:07 PM // 16:07   #105
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Originally Posted by Aljasha View Post
I am not quite sure about this part. Personally, the major point for me buying and playing the game is the quality of it and support. If a developer fulfils both aspects, I am happy to give them my money each month. Regardless of intentions not being realized or mistakes done, GW1 has one of the best support in the gaming industry.

Of course tastes differ, but many issues were eventually solved (like bspike) and ANet listened to player concerns. They do tell us many things that sound nice, but there was also a long time were they told us nothing in advance and people were complaining about the lack of dialogue. Now that we got that, we must be patient and play the game for its current gameplay and content or move to another one.

Since the works on the Dervish seem to be a total overhaul of the profession, it is not too bad for a small team to finish it within a year. The original team probably needed half a year and we know how many flaws the Dervish had at introduction and still has. If they can solve it is another story, but some of us need to step down a bit or move on.

Telling people that the game bad, because things take much longer than somebody wants it to take, doesn't help either.
Well there were many polls taken along the way about why players bought Guild Wars and hands down it was because of "No Monthly Fee" so you can question it all you want to just because you are in the minority of answers doesn't make it so. It's been well known for a long time it was the No Monthly Fee draw to the game.
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Old Feb 05, 2011, 08:55 AM // 08:55   #106
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Originally Posted by Bassma View Post
Well there were many polls taken along the way about why players bought Guild Wars and hands down it was because of "No Monthly Fee" so you can question it all you want to just because you are in the minority of answers doesn't make it so. It's been well known for a long time it was the No Monthly Fee draw to the game.
As much as I agree that Bassma is a troll, this is the reason I bought GW, along with all my Rl friends that bought it. The "I want a MMO but I don't wanna pay $15 a month" was a thought I had for a couple months before I picked GW over WoW.

For casual gamers, which is ANet's main target, this is an excellent marketing ploy that DOES work.
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Old Feb 05, 2011, 10:31 AM // 10:31   #107
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I play only games without monthly fee. I am willing to pay for a game when I buy it but I'm not willing to pay for a game that as for monthly fee. Why I'm not willing to pay monthly fee? Cause atm I'm not aware of a game that if i pay monthly fee that is counted in gameplay hours (let me try to explain what I want to say, in the games that require you to pay monthly fee if u pay them and in those 30 days u played only 1 hour this is kinda paying for 1 hour of game play and not for 30 days of gameplay, I might be willing to pay some sort of monthly fee as long as the monthly fee will be calculated as minutes of gameplay). In this example with 1 hour of gameplay in those 30 days payed the company that made the game is going to get rich cause I payed way way more then their costs with my account. It will kinda be imposible to use all the time I have payed for due to the way that time is calculated by them so I will never pay to a company that calculate the time in a way I find it unfair for me (to actually use all the time I have payed for will mean that I have to be on 24/24h every day an play 24/24h every day, something that is just imposible to do in my case and I can bet a nice amount of money that if I will do that my account will be banned). Hope my english was good enough so you can understand what I wanted to say.
Now I may have a lot of time to play but in 1 year things might change cause I may have a job by then so I will not have so much time to play as I have now.

If i buy a rat I want a healthy rat not a rat without eyes, years, tail, without 1 foot, cause If i pay monthly fees to most games is like I buy half a rat. (I like rats .)

Atm I'm planning to buy GW2. Depending on how GW2 will be I may or may not bring my father to GW2 (depends if the reasons that made me bring my father to GW will or will not be present).

Wish they will update this page http://www.guildwars.com/support/gam...es/default.php each time they update the game cause it's not that hard to do it...

Last edited by thedukesd; Feb 05, 2011 at 10:59 AM // 10:59..
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Old Feb 06, 2011, 04:24 PM // 16:24   #108
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I don't know why people keep saying that no monthly fee is a huge deterrent to fans. The top three most-subscribed MMOs in the world today are all pay-to-play showing that the general public doesn't give a crap about a monthly fee if there's good content. The bottom line is that people will pay money for something that has a continual level of quality.

Here's a related example. Cable/satellite TV costs money to have every month. Why not just watch free broadcast TV? Broadcast TV has all kinds of Emmy-winning TV shows. The highest-rated and most-watched TV shows are also on free television as well. Today's Super Bowl is on free TV. By the GW fan logic, nobody should be buying cable and satellite TV and everybody that does is just a fool with too much money.

In any case, more and more good MMOs are becoming free to play and this includes DDO and LOTRO. Blizzard has already gone on record to say that in the future, they could see WoW turning free to play when the time is right. I expect this will happen once they launch Titan, which has an estimated release date of 2013. So GW2 being free is not enough for fans to get on board because it's not an unique feature.

Finally, I just have a general comment. I have no idea why ANet bothers to try to "fix" PvP. RPGs shouldn't even have PvP at all because they are all broken from the start. The last professional tournament that I know that used a RPG for actual cash prizes was in 2008 with World of Warcraft. Since that time, everybody has admitted that power creep, poor skill balance, and gimmick play has taken over just about every MMO. It's time for people to quit making PvP some kind of "feature" in RPGs when Bejeweled makes it to the professional gaming leagues and your game can't. Another truth: Diablo 3 will feature PvP (due to immense fan pressure) but Blizzard almost flat-out said that it will suck and they aren't going to fix it and they don't care. They said that PvP in RPGs only makes people try to min-max every character and turn the entire game into some kind of skill calculator game. In short, they said that you should be worrying about killing monsters in the game and not about killing some random person on the Internet.
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Old Feb 06, 2011, 05:34 PM // 17:34   #109
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DDO and LOTRO are technically f2p, but only to a certain extent. The amount of content that is available if you don't pay is pretty minimal, and you're greatly limited in what you're doing. They're cash shop f2p games, not a true f2p - which GW is.

And while yes, GW does have an in-game store, it's not a cash shop like most MMOs have - the stuff you purchase there does not lend any real in-game advantage, unlike many f2p cash shops where you're all but required to purchase items in order to advance in the game or be on a level playing field with other players.

So, yes, Guild Wars' subscription model has always been and will remain a large draw for the series, because it is unique.
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Old Feb 06, 2011, 05:59 PM // 17:59   #110
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Originally Posted by Coraline Jones View Post
I don't know why people keep saying that no monthly fee is a huge deterrent to fans. The top three most-subscribed MMOs in the world today are all pay-to-play showing that the general public doesn't give a crap about a monthly fee if there's good content. The bottom line is that people will pay money for something that has a continual level of quality.
In other news, F2P games don't have subscriptions. Derp.

And the top 3 most popular games are retarded facebook shit, which is F2P.
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Old Feb 06, 2011, 06:30 PM // 18:30   #111
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Anarchy Online and it's first expansion are F2P and you don't have to buy any extra content at all to play those two. I've been playing it free for a couple of years now. It's repetitive as heck though just like GW and the rest of them. Kill floozie in this zone, goto next zone and kill floozie again this time floozie has a blue suit, goto next zone and kill floozie again with his red suit and tie, etc. etc. There's nothing to these games really. Fedex mission or kill floozie. I wish someone would build a true dynamic world that changes by the way the players play it. Not repop floozie every 5 minutes or everytime you reenter the zone.
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